Skaven of Clan Ferrik
Henchmen (bought in groups of 1-5)
20 warp tokens to hire
Forgerats are the backbone of the relentless warmachine that is Clan Ferrik, alongside Dwarven slavery, the Skaven workforce of the Mega-Industry in the Iron-Under-Empire. Though most of these rats toil in the furnaces, sooted pelts and smoked lungs, some of the most ambitious or perhaps occupationally diseased may be dragged from the forges and thrown into the battlefield.
| Profile |
| Forgerat |
| M | WS | BS | S | T | W | I | A | Ld |
| 5 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 5 |
Weapons/Armour. Forgerats may be equipped with weapons and armour chosen from the Clan Ferrik Henchmen equipment list.
- 0 – 5 . Ratsketeers
30 warp tokens to hire
Among the countless Skaven breaking their tails in the forges, some are “promoted” to the warpstone weapons field testing. One day with Poisoned-Shard Globes, one day with Warpmuskets, one day with the last broken-legged rat as target dummy. When adventure calls, they are known as Ratsketeers, both marksmen and surviving firearms testers.
| Profile |
| Ratsketeer |
| M | WS | BS | S | T | W | I | A | Ld |
| 5 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 5 |
Weapons/Armour. Ratsketeers may be equipped with weapons and armour chosen from the Clan Ferrik Henchmen equipment list. Ratsketeers may be equipped with Poisoned-Shard Globes.
SPECIAL RULES
Skittershooting. Ratsketeers are no deadeye marksmen, but they’ve spent enough explosive hours testing and dodging every piece of warplock weaponry and its inevitable backfire. So, naturally, they’ve mastered the hit-and-run tactics with anything that fires/ burps/splatters green-glowing things, while the animal instinct keeps them alive. Very Skaven indeed. Ratsketeers have the Nimble skill from the Mordheim rulebook, but with one “tactical” update: before moving the model, roll a D6. On a 1-2, strange smoke seeps out from the warplock weapon or from the Ratsketeer’s ears (Post-Traumatic Skaven Disorder) and for that turn, the model follows the Move or Fire special rule as normal. A Ratsketeer who becomes a Hero and takes the Nimble shooting skill replaces the Skittershooting special rule.
- 0 – 5 . Dwarf Slaves
30 warp tokens to hire
Slaves are not exclusive to Clan Ferrik, but no one has a supply of Dwarven ones like the Iron Rats! A lone Dwarf Slave indeed outmatches many Skavenslaves in any crafting/prospecting/fighting skill. Even in chains, he remains a smith, a miner and a warrior beyond rattish compare. Silence! No word to other Clans (ironmasked wink).
| Profile |
| Dwarf Slave |
| M | WS | BS | S | T | W | I | A | Ld |
| 3 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 |
Weapons/Armour. Dwarf Slaves may be equipped only with hand-to-hand combat weapons and armour chosen from the Clan Ferrik Henchmen equipment list.
SPECIAL RULES
Hard as Stone. Despite a life of slavery under the Skaven, a Dwarven body is still as hard as stone…endurance of the Stoutfolk! Dwarf Slaves ignore movement penalties from armour and have the Hard Head and Hard to Kill special rules, as described for the Dwarf Treasure Hunters.
Broken Beards. Sure, the Dwarven body is strong, but no stone is unbreakable: therefore -1 Leadership penalty, already in the profile stats. Even with countless greenskin grudges, Dwarf Slaves no longer have the Hate Orcs and Goblins special rule, but instead Hate Skaven. Additionally, Dwarf Slaves earn experience at half the normal rate, and if they roll Lad’s Got Talent, the leader executes the Slave (remove the model from the warband).
Marching Tools. Dwarf Slaves are…slaves and thus expendable. Nothing more than working tools with stubby legs. Skaven models in a Clan Ferrik warband may shoot at models engaged in hand-to-hand combat, if there are only enemies and Dwarf Slaves. Randomize hits. Additionally, when a Clan Ferrik warband must take a Rout test, each Dwarf Slave taken Out of Action only counts as half a model.
- 0 – 1 . Ferrik Rat Ogre
300 warp tokens to hire
Nothing too strange here: the rat-headed behemoth and pet project of Clan Moulder. When muscles on muscles aren’t just protein shakes, but breeding, alchemy, surgery, carpentry and so on…but Clan Ferrik? More metal, yes-yes!
| Profile |
| Ferrik Rat Ogre |
| M | WS | BS | S | T | W | I | A | Ld |
| 6 | 3 | 3 | 5 | 5 | 3 | 4 | 3 | 4 |
Weapons/Armour. Besides the jaws, claws and brute force, a Ferrik Rat Ogre comes already equipped with Light Armor and may choose one single Clan Ferrik upgrade in the special rules below. Ferrik Rat Ogres can never use any other weapons or armour.
SPECIAL RULES
Still a Rat Ogre. A Ferrik Rat Ogre has the same special rules as a Skaven Rat Ogre: Large Target, Fear, Stupidity and of course does not gain experience!
Now a Ferrik Rat Ogre! To become a true example of the Iron Rats, extra-large edition, the model may choose one single Clan Ferrik upgrades:
• Heavy Metal Plating. As said before: mooore metal, yes-yes! Bolted and welded straight into the Rat Ogre’s flesh, even more armor slabs to create the ultimate Ferrik Rat Tank! The model replaces Light Armor with Heavy Armor and treats Stunned results on the Injury table as Knocked Down instead. The weight is now so comically cumbersome that Movement and Initiative are both reduced by 1 point. It’ an Old World Dreadnought, not an Elven Steed…
• Warpstone Bladeclaws. Why should your fleshcraft masterpiece have arms when you can replace them with two warpstone-edged blades?! Just like Eshin Weeping Blades, a Ferrik Rat Ogre with Warptone Bladeclaws gains an additional attack and these weapons count as being permanently coated in Black Lotus.
• Warpfire Projector. Like the hulking Stormfiend cousins, a Ferrik Rat Ogre can have a greenflame-thrower grafted anywhere: into its belly like a blast furnace or say goodbye to a few limbs…maybe as a new sulphurous tail? Replacing its head is a project for the End Times! A Ferrik Rat Ogre may choose a Warpfire Projector as single Clan Ferrik upgrade, following the rules described below:
Range. 6”
Strength. 4
Special Rules. Greenflames, Prepare Shot
Greenflames. When a Ferrik Rat Ogre fires with the Warpfire Projector, draw a line 6″ long and 1″ wide in any direction from the over-muscled brute (the line must be absolutely straight). All models in its path are automatically hit with a Strength 4 warpstream of Fire damage, like the Brazier Iron in the Mordheim 2002 Annual.
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