Dwarf Prospectors
Heroes
- 1 . Chief Prospector
85 gold crowns to hire
The Chief Prospector is more than just a miner by trade…sometimes he is a renowned Guild scholar, sometimes nearly a mole who hasn’t seen the sun in half a century straight and sometimes just the Dwarf with the most cave-ins worth telling. Oh but a Chief Prospector can be all of these at once! Ready to stomp forward with heavy boots whether into a new adventure or into some (academic) research in the City of the Damned.
| Profile |
| Chief Prospector |
| M | WS | BS | S | T | W | I | A | Ld |
| 3 | 4 | 4 | 3 | 4 | 1 | 2 | 1 | 9 |
Weapons/Armour. The Chief Prospector may be equipped with weapons and armour chosen from the Dwarf Prospectors Heroes equipment list.
SPECIAL RULES
Leader. Any models in the warband within 6″ of the Chief Prospector may use his Leadership instead of their own. Nothing new here, even in a warband from the mines of Caraz-Adul.
Field Promotion. Years in the Miners Guild and decades carving new tunnels through Old World, shape a Chief Prospector onto the right path: the achievement of a unique and venerable mastery. However, Dwarven bureaucracy shows no mercy before a ridiculous amount of paperwork, so it’s common enough to see a battlefield promotion still waiting for the Guild committee. The experience is there, but the stamp and seal are still missing. Instead of making an Advance roll, a Chief Prospector may choose one (only one) new Rank from the list below:
• New Rank – Lodefinder. The knowledge of the rock has become so instinctive, that he can locate ores and gems by smell and taste alone. When rolling on the Exploration chart at the end of a game, a Lodefinder may modify one dice roll by +1/-1. Note, only a Chief Prospector with the special skill Six Stone Sense may be promoted to Lodefinder.
• New Rank – Stoneshaper. Because of his deep-rooted sense for the strengths and dangers of the earth, he reads stone the way others read maps. On any rocky ground, the Stoneshaper moves at full speed over Difficult Terrain and at half speed over Very Difficult Terrain. One model in base contact with the Stoneshaper at the start of his turn may move at the same speed and so may any models following behind in a contiguous line, as long as the formation remains unbroken. Like the locomotive of Grimgrandel, the Stoneshaper must always stay at the head! Note, only a Chief Prospector with the special skill Champion of Excavators may be promoted to Stoneshaper.
• New Rank – Drill Instructor. “Back down those holes and give me a hundred pick-strikes, you mudworms” is one of the favorite barked orders, enough to wake the whole warband. The Drill Instructor increases the range of his Leader ability by 6″ and may use the Steam Drill without the usual penalty of always striking last. Note, only a Chief Prospector with the special skill Ghuzzak may be promoted to Drill Instructor.
- 0 – 1 . Old Powdermaster
50 gold crowns to hire
An Old Powdermaster carries enough blackpowder in his beard alone to pack a small bomb…in emergency the warband could shake him hard enough and blow off half a charge in a pinch. It may pass for a demolisher’s trick – The Secret Technique of the Quivering Mustache – but the truth is simply that it’s what happens when any Sapper spends more years beside Powder Kegs than beside his own kin.
| Profile |
| Old Powdermaster |
| M | WS | BS | S | T | W | I | A | Ld |
| 3 | 4 | 4 | 3 | 4 | 1 | 2 | 1 | 9 |
Weapons/Armour. The Old Powdermaster may be equipped with weapons and armour chosen from the Dwarf Prospectors Heroes equipment list. The Old Powdermaster must be equipped with at least one of the following: Blasting Charge, Cinderblast Bomb, Superior Blackpowder.
SPECIAL RULES
Master of Demolitions. In his hands, Fire Bombs count as Blasting Charges. When throwing a Blasting Charge or firing a blackpowder weapon, if the Old Powdermaster rolls a 1 to hit, a misfire is triggered! Roll a second die and on a 2+ the misfire is ignored. If the second roll also fails, the Blasting Charge explodes just as if the Old Powdermaster had struck himself or consult the Blackpowder Weapon Misfires chart. All things considered, it’s true: “demolition is my mission: senior level” yet even a seasoned hand suffers when Valaya refuses her blessing.
Expert Blastsmith. A Dwarf who knows his craft knows what’s good and what’s not. At trading posts, the goods for sale are judged with a sharp eye: kegs too damp, fuses too short, but also bargains to fix later with his own tools. The Old Powdermaster gains an additional +1 on Rare rolls to find any blackpowder weapons and +2 on Rare rolls to find the following items: Blasting Charge, Cinderblast Bomb, Powder Keg, Flash Powder, Firecrackers, Fire Bomb, Superior Blackpowder. The Old Powdermaster always benefits from a 2D6 gold crowns discount on the items listed before.
The Price of Experience. After a Longbeard’s lifetime of explosions, misfires, collapses and glorious detonations, no Powdermaster walks away without a few scars of the trade or maybe a hard-earned lesson. When recruiting an Old Powdermaster for your warband, you must determine the price he paid for his experience on the Wounds & Wisdom chart. To use the Wounds & Wisdom chart, roll two D6. The first die represents the “tens” digit and the second the “units” digit. For example, a roll of 1 and 5 is 15, while a roll of 3 and 6 is 36. This type of dice roll is referred to as a D66 roll.
- 0 – 1 . Durslayer of Grungni
60 gold crowns to hire
Not pure members of the Slayer Cult…more like its deep-dwelling cousins. These outcasts of course seek honour in death, but are as much chosen of Grimnir as of Grungni. The Durslayer Oath in the price paid when shame strikes underground, sworn almost always by Miners who have lost their companions beneath the mountains. Whether devoured by a Shard Dragon or snatched by Night Goblins, the disgrace can be unbearable. Instead, a single mistake in reading brittle bedrock or getting lost in tunnels is a heavy burden on any old-hand Prospectors. Unlike their orange-crested kin, the Durslayers blind themselves in a sacred rite with molten wax, sealing eyes or even the whole face and beard under a mask of Grungni – a vow to see only in stone and through stone. Armed with the old working tools, now holy weapons – Maraz Mattocks & Great Pickaxes – a Durslayer of Grungni is living quake of (blind) fury in the tunnels. Yet should a warband be desperate enough to offer him a worthy death in the City of the Damned, he may well answer Mordheim’s call.
| Profile |
| Durslayer |
| M | WS | BS | S | T | W | I | A | Ld |
| 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
Weapons/Armour. The Durslayer of Grungni must be equipped ONLY with two Maraz Mattock or one Great Pickaxe. No other weapons are sacred to Grungni, so the Durslayer may never be equipped with other close-combat and missile weapons or any form of armour.
Skills. The Durslayer of Grungni may choose from Combat & Strength Special Skills list. In addition, the Durslayer of Grungni may choose from the Dwarf Prospectors & Durslayer Special Skill list.
SPECIAL RULES
Deathwish. Durslayers of Grungni still belong to the Slayer Cult, always seeking an honorable death in combat. They are completely immune to Psychology and All Alone tests.
DURSLAYER SKILLS
Stoneskin Slayer. The Durslayer of Grungni always wounds any opponent on a roll of 4+, regardless of Toughness, unless his own Strength would normally require a lower roll, as per the Monster Slayer special skill. Additionally, enemies listed in the Dig & Destroy special rule (namely monsters with a skin of stone) have a -1 save modifier on armour saves against his attacks. The not-so-subtle difference between breaking stone and breaking armour…
Tremorsense. Now the senses are sharpened beyond those of any burrowing beast, the blessed blindsight that lets the Durslayer read the tremors of the earth like a map. The Durslayer of Grungni adds +1 to his Initiative and double the range to detect hidden enemies.
Wards of Grungni. Perhaps it’s a runic tattoo or a strict diet of Stonebread, but the Durslayer bears the protection of his Ancestor Father. These wards spare the devoted son long enough to throw himself into the melee – no arrows and no spells will dare to cleanse his shame! The Durslayer of Grungni has an unmodified 5+ ward save to all ranged attacks and starts each new scenario with Stonebread eaten. Note, both Belly of Stone bonus and Grumbling Gut malus apply.
- 0 – 2 . Ironbreakers
50 gold crowns to hire
As the Clan Stonetrunk bards like to say: there are Dwarfs, underground, who have never seen the sun, but they really know how to fight! Ah the Ironbreakers, the fearless shieldwall of the Underway armed with the heaviest toys. So, when pickaxe diplomacy isn’t enough, even a warband roaming Mordheim will reinforce their ranks with guts, hammers/axes and most importantly solid plates of armour.
| Profile |
| Ironbreaker |
| M | WS | BS | S | T | W | I | A | Ld |
| 3 | 5 | 3 | 3 | 3 | 4 | 2 | 1 | 9 |
Weapons/Armour. Ironbreakers may be equipped with weapons and armour chosen from the Dwarf Prospectors Heroes equipment list. Ironbreakers must be equipped with Heavy Armor or Gromril Armour.
SPECIAL RULES
Fought Below, Fought It All. Decades of battle in the deeps leave little on the surface that can truly intimidate them. Ironbreakers may reroll any failed Leadership test. To them the Bozdok Veterans special rule also grants an extra bonus: in tunnels, catacombs, sewers or any place not under open sky, Ironbreakers are immune to Fear and All Alone tests. Nothing rattles their armour or their will when rock is overhead.
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