CULT OF THE YELLOW FANG
Henchmen (bought in groups of 1-5)
- Acolytes
20 gold crowns to hire
Ahhh yes-yes the Warp-lightning Cannon fodder! The Acolytes are the youngest disciples of the Cult of the Yellow Fang, little more than fanatics wrapped in filthy robes. Even if they are not trained warriors, their hunger to spill blood in the name of the Horned One is unquestionable.
| Profile |
| Acolyte |
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour. Acolytes may be equipped with weapons and armour chosen from the Cultists equipment list. Acolytes may be equipped with Verminfriends.
- 0 – 5 . Sewerfangs
30 gold crowns to hire
The Sewerfangs serve as sword & shield, the rank-and-file soldiers of the Yellow Fang. Many are mercenaries or ex-members of the Sewer Watch, trained to military doctrine instead of screaming prayers. While less desperate zealots than other cultists, their faith in the Horned Rat is always there, hidden beneath steel and a pinch of gunpowder too. These enforcers are seasoned sewer-fighters, knowing every hidden grate and half-flooded passage like a second home. Among the crowds, the Sewerfangs are indistinguishable from any other Imperial citizen, save for lingering aroma of “human sludge” (if one wishes to be polite). But hey, who doesn’t smell bad in Mordheim?!
| Profile |
| Sewerfang |
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour. Sewerfangs may be equipped with weapons and armour chosen from the Sewerfangs equipment list.
SPECIAL RULES
Tunnel Rats. To most warriors, the sewers of Mordheim are a maze of filthy darkness and darker filth…yuck! Not that the streets above are much better, but for the Sewerfangs the undercity is their own (stinking) playground. They safely ignore skittering shadows and echoing tunnels, as the only challenge is not sinking knee-deep into sludge. Sewerfangs are immune to all Psychology special rules of Sewer Fighting, just like Undead, Dwarfs and of course Skaven.
- 0 – 5 . Great Clan Novices
30 gold crowns to hire
At first glance, they could easily be mistaken for ordinary Acolytes…the same ragged robes and the same standards of personal hygiene. But beneath that familiar appearance lies something else. These cultists of the Yellow Fang are utterly fascinated by the Under-Empire of the Skaven. Some admire the silent cunning of Clan Eshin, others the twisted strength of Clan Moulder. The more zealous embrace the diseased resilience of Clan Pestilens, while the more “inventive” emulate the dangerous ingenuity of Clan Skryre. To them, the logic is simple: the more they resemble the Greatest Skaven Clans, the closer they are to the Horned Rat.
| Profile |
| Great Clan Novice |
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour. Great Clan Novices may be equipped with weapons and armour chosen from the Cultists equipment list and from the chosen Great Clan equipment list.
SPECIAL RULES
Way of the Great Clans. Depending on the Great Clan chosen by the Great Clan Scholar, the Great Clan Novices gain the following benefits:
• Clan Eshin. The Great Clan Novices gain +1 Weapon Skill.
• Clan Moulder. The Great Clan Novices gain +1 Strength.
• Clan Pestilens. The Great Clan Novices gain +1 Toughness.
• Clan Skryre. The Great Clan Novices gain +1 Ballistic Skill.
- 0 – 3 . Sacred Verminkin
15 gold crowns to hire
And finally, the pride of the Yellow Fang makes its appearance: the Sacred Verminkin. They are loved as the Children of the Horned Rat, yet hated for being born in the image of their devouring god – the bestseller Odi & Amo Mordheim Story. The cultists proudly show them off like idols, trophies and good-luck charms, for they are “Those of the Sacred Form.” The mere presence of Sacred Verminkin inspires the faith of young Acolytes, filling the warband with a true Ratmen aura. But do not be mistaken…no Black Skaven march among the ranks of the Yellow Fang and no pure-blood Stormvermin would lower themselves to such company! Instead, the Yellow Seer or the Great Clan Scholar deals with the lowest castes of the Under-Empire, so the best they can hope for are Skavenslaves. These miserable creatures are “recruited” and by “recruit” they mean capture and enslave. However, they are still revered as avatars of the Horned Rat. For Skavenslaves or Sacred Verminkin (depending on who holds the chains) this is nothing new. They were born for nothing else, but at least the warband is blessed with the spawn of their god.
| Profile |
| Sacred Verminkin |
| M | WS | BS | S | T | W | I | A | Ld |
| 5 | 2 | 2 | 3 | 3 | 1 | 4 | 1 | 4 |
Weapons/Armour. Sacred Verminkin may be equipped with weapons and armour chosen from the Cultists equipment list. Sacred Verminkin may never wear Blessed Ratskin…after all, they are already wearing one.
SPECIAL RULES
Skilled in Sacrifice. The life of a Verminkin, even one called a Sacred Verminkin, is a miserable existence. Their purpose in life is to die: preferably in the name of the Yellow Fang and always in the name of the Horned Rat. When a Sacred Verminkin is taken Out of Action, roll a D6 after the battle. On a roll of 1-2, the Sacred Verminkin dies from severe injuries. On a roll of 3-4, the Sacred Verminkin is claimed as an offering to the Dark Moon, following the special rule Sacrifice to Morskrit. The warband gains one Blessed Ratskin. On a roll of 5-6, the Sacred Verminkin survives (the Dark Moon is not hungry today) and may fight in the next battle as normal. Sacred Verminkin are living avatars & living tributes for the Cult of the Yellow Fang, so they do not gain Experience.
- Giant Rats
15 gold crowns to hire
Giant Rats are the creation of the Clan Moulder trainees. They are mutated monstrosities the size of dogs. They fight alongside the Skaven (and the Cult of the Yellow Fang), overpowering their opponents by sheer weight of numbers. Giant Rats are traded in underground markets, through secret signs and clandestine exchanges – warpstone speaks louder than pride, even to the Skaven Clans who tolerate dealings with their Human counterparts. From time to time, some cultists have even attempted controlled breeding in the damp cellars and sewer chambers of Mordheim. Incredibly, the city of (damned) filth provides ideal conditions for raising these oversized vermin. This result of stolen knowledge and admiration for Skaven experiments is perhaps not a true Moulder creation, but they are vicious enough.
| Profile |
| Giant Rat |
| M | WS | BS | S | T | W | I | A | Ld |
| 6 | 2 | 0 | 3 | 3 | 1 | 4 | 1 | 4 |
Weapons/Armour. Yellowed fangs! Giant Rats never use any armour or weapons.
SPECIAL RULES
Leashed Creatures. Giant Rats do not gain Experience (as with all animals) and if put Out of Action, they recover in the same way as Henchmen (1-2: Dead; 3-6: Alive).
- 0 – 1 . Rattish Ogre
180 gold crowns to hire
When battle begins, he does not shout prayers or grand speeches…he roars, bares his teeth and charges with a cry of: “SQUEEK-SQUEEK! SMASH-SMASH!” Like all Ogres travelling across the Empire, the Rattish Ogre simply has a different faith, but strength and appetite are the same as those of his kind. Affectionately known as the Ogre-Rat, this hulking brute is essentially the opposite of a Rat-Ogre. Incredible imagination, yes-yes! Perhaps he too dreams of one day becoming a true Rat-Ogre and thus pleasing the Great Gnawer. The 1000-pound cultist of the Yellow Fang has muscles capable of tearing a Sigmar zealot clean in half, but a skull-space with room for only two sacred truths: faith & food. He is not quite the brainless beast like his Skaven version, but neither is he a scholar of the University of Nuln. So, a Rattish Ogre in the Yellow Fang is clever enough not to stand drooling or scratching himself before eating the nearest cultist (not 100% guaranteed). What is guaranteed, however, is that having a brutal believer beside the warband is reassuring when trying to survive Mordheim – less reassuring for the pantry.
| Profile |
| Rattish Ogre |
| M | WS | BS | S | T | W | I | A | Ld |
| 6 | 3 | 2 | 4 | 4 | 3 | 3 | 2 | 7 |
Weapons/Armour. The Rattish Ogre may be equipped with weapons and armour chosen from the Rattish Ogre equipment list. Unlike other cultists, Rattish Ogre don’t have free Daggers! He might carry one for the most sacred truth in his life, alongside the Great Gnawer: eating, of course. The Yellow Fang (weapon) is never entrusted to him. The symbol of the Cult itself would, sooner or later, end up slicing salted meat. Rattish Ogre never fight with Daggers and never carry the Yellow Fang.
SPECIAL RULES
Rattish, but still an Ogre. A Rattish Ogre has the same special rules as Ogres: Large Target, Fear, Slow Witted and therefore gains experience at half the normal rate.
The Big Rat’s Got Talent. A Rattish Ogre who becomes a Hero as a result of The Lad’s Got Talent may choose from the Combat and Strength skills or Devouring the Faithless from the Yellow Fang special skills.
RATTISH OGRE EQUIPMENT LISTS
Hand-to-hand Combat Weapons
| Club | 3 gc |
| Ogre Club | 10 gc |
| Gratehook | 10 gc |
| Sword | 10 gc |
| Iron Fist | 15 gc |
| Double-handed Weapon | 15 gc |
| Morskrit-Tainted Weapon | 2 times the cost |
Armour
| Gutter Leathers | 10 gc |
Miscellaneous Equipment
| Blessed Ratskin | 15 gc |
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