norse dwarf lords
Quick Disclaimer
This page is about 90% work in progress. I’m writing it solo between my full-time, cursed bills (sigh) and a vanishing social life. But ideas never stop coming, piling up in my head day after day, sometimes good, sometimes bad…you decide. Progress is slow, but this is the part of the hobby I truly love and the project keeps growing, one piece at a time.
Support is always welcome. Thanks!
That said, instead of leaving everything empty and outdated, what follows is a first early draft: the homebrew starting point meant to show the direction of this page and, hopefully, one day become a fully playable army with a kitbashed miniature collection.
Let me introduce you to the Norse Dwarf Lords!
Lords
Wardlord – somewhere between a Runelord and a Warlord. Not a supreme duellist, but good luck trying to kill him. What he really does best is shutting magic down: the Wardlord is a walking anti-magic zone, practically a 40k blank! Ahhh I love the smell of Chaos spellcasters in the morning.
Grubark Varr-Admiral – other possible names could be Fleetmaster, Shipmaster or Sækonungr, literally “king of the sea” in old Scandinavian. This would be a far more fighty Lord, with a strong command aura. For One Piece fans: think Monkey D. Garp, just half the height.
Father of the Frostborne – follow me for a second, no judging…please. The Frostborne are Dwarfs made of ice. Calm down and let me explain. Dwarfs are naturally resistant to magic and through runes they can shape it safely. When they attempt to wield it directly – good morning Chaos Dwarfs – they turn to stone. This is the breaking point. The Frostborne embrace the Winds of Magic, but the price is transformation through ice. Dwarfs slowly turn into living statues, half flesh, half frozen stone. They draw upon a primal sorcery closer to Kislevite traditions, such as frost-geomancy and storm-druidism. It is likely influenced by chaotic mutation, but never a surrender to the Dark Gods. The body may be changed, but the will remains forged of the hardest rock. The Father of the Frostborne is the most ice-bound of all these “cursed” magic-users. In some cases, he can barely move, carried instead by his brethren or hauled along by an entire mammoth. The references here are many and obvious: from the Frost Giants of Jotunheim, to the Earthen of Warcraft, all the way to the White Walkers of Game of Thrones.
Daemon Slayer – mmmh I wasn’t 100% sold on a Berserker King, so in the end I stuck with the classic Daemon Slayer. After all, these insane warriors seek death in the worst places of the Old World, and Norsca – so close to the Chaos Wastes – fits that idea perfectly. Maybe more regional upgrades: instead of Skaven Slayer, something tied to the nearby Hell Pit and Clan Moulder, or even a Kraken Slayer, forged in battles against sea monsters. Grimnir approves!
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Thanks for reading to the end – safer than the End Times

