norse dwarf core units
Quick Disclaimer
This page is about 90% work in progress. I’m writing it solo between my full-time, cursed bills (sigh) and a vanishing social life. But ideas never stop coming, piling up in my head day after day, sometimes good, sometimes bad…you decide. Progress is slow, but this is the part of the hobby I truly love and the project keeps growing, one piece at a time.
Support is always welcome. Thanks!
That said, instead of leaving everything empty and outdated, what follows is a first early draft: the homebrew starting point meant to show the direction of this page and, hopefully, one day become a fully playable army with a kitbashed miniature collection.
Let me introduce you to the Norse Dwarf Core Units!
Core Units
Given their thriving amber and silver industry, I decided to base the troops around these two materials. Simply calling them “warriors” or “fighters” was too generic, so I chose to frame them around the Amberclan and the Silverclan as broader clan families. This creates a sense of balance for me and a harmony akin to Cathay’s Yin and Yang, but in a more “mineral” lens. It is highly likely that bonuses will be linked to their chemical and physical properties.
Silvershields – the closest to traditional Dwarf Warriors of Warhammer Fantasy, with medium to heavy armour and obviously shields. Their statistics are nothing unusual by Dwarfen standards – Weapon Skill 4 and Toughness 4 – true to the defensive-Dawi-doctrine, but with a touch of silver.
Silveraxes – for far too long (faaaaaar too long) throwing axes have been ignores. It simply feels wrong not to have a core unit built entirely around them! The Silveraxes are throwing-axe specialists, effective both as skirmishers and in close combat, but with lighter armour than other silver or amber lads
Amberspears – perhaps Dwarf spearmen may seem strange at first glance, but they were a viable upgrade in older editions and, against the beasts of the far north, are a practical choice. Hunting sea monsters or huge beasts such as mammoths requires reach above all else, so Dwarf spearmen make sense.
Ambersbolts – these ranged guys are the Norse equivalent of Quarrellers, equipped with high-quality crossbows. I prefer to keep handguns rare and instead give them a more distinctive option: bows. Not something like an elegant Elven longbow, but a sturdy and brutally effective composite bow. The weapon is full of pulleys, capable of launching arrows with incredible force. A simple wooden stick, but overengineered!
Sea of Claws Rowers – with a properly organised navy and warboats powered by oars, why not make some rowers core units as well? Sure, Dwarfs are born for battle, and every one of them knows how to swing an axe…but for a bit of balance and for a bit of flavour, these muscle-packed beards have Weapon Skill 3 and Strength 4. Used to handling long oars every day, spears or polearms are basically second nature.
North Miners – at first, I didn’t really see them fitting into a Norse army, but considering the official lore, mining is a thriving activity for them. Still, they’re still Dwarfs, and Dwarfs dig. They can be geared up in a few different ways: either as specialists in amber and silver extraction (with bonuses similar to Amberclan and Silverclan, naturally) or in a more southern vibe, with blasting charges and steam drills.
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